Computing at Shibden Head Academy

At Shibden Head Primary Academy we provide a complete computing curriculum from Early Years through to Year 6, following Rising Star’s Switched on Computing scheme of work. The scheme ensures that all children are developing their computing skills through creative and inspiring projects.

The use of computing technology is an integral part of the national curriculum and is a key skill for everyday life. At Shibden Head we aim to provide a relevant, challenging and enjoyable computing curriculum for all pupils, whilst meeting the requirements of the national curriculum programmes of study for computing.

We ensure that computing skills are used as a tool to enhance learning throughout other areas of the curriculum. The teaching of computing contributes to teaching and learning in all curriculum areas. As an academy, we are all aware that technology and computing skills should be developed through core and foundation subjects. Where appropriate, technology and computing should be incorporated into schemes of work for all subjects. At Shibden Head, we are committed to providing quality hardware and software for pupils and to ensuring that they benefit from a structured and progressive curriculum which equips them with the skills to use these effectively.

We ensure that an understanding of how to use technology safely and responsibly is embedded in our curriculum to equip pupils with the confidence and capability to use technology and computing throughout their later life.

Early Years

It is important in the Early Years to give children a broad, play-based experience of computing in a range of contexts.  A wide range of Computing based learning opportunities are provided in Early Years. These include accessing software such as Education City and Espresso, using iPads, cameras and audio recording devices and programming toys such as Beebots. Children visit the computing suite weekly and are taught to log on and log off and they work towards achieving the early learning goal of being able to access and use a simple program independently.

Key Stage 1

The expectation is that by the end of key stage one pupils will be able to:

  • Understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following a sequence of instructions.
  • Write and test simple programs.
  • Use logical reasoning to predict the behaviour of simple programs.
  • Organise, store, manipulate and retrieve data in a range of digital formats.
  • Communicate safely and respectfully online, keeping personal information private and recognise common uses of information technology beyond school.


Key Stage 2

The expectation is that by the end of key stage two pupils will be able to:

  • Design and write programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
  • Use sequence, selection and repetition in programs; work with variables and various forms of input and output; generate appropriate inputs and predicted outputs to test programs.
  • Use logical reasoning to explain how a simple algorithm works and to detect and correct errors in algorithms and programs.
  • Understand computer networks including the internet; how they can provide multiple services, such as the world-wide web; and the opportunities they offer for communication and collaboration.
  • Describe how internet search engines find and store data; use search engines effectively; be discerning in evaluating digital content; respect individuals and intellectual property; use technology responsibly, securely and safely.

Select, use and combine a variety of software (including internet services) on a range of digital devices to accomplish given goals, including collecting, analysing, evaluating and presenting data and information.



Computing Intent, Implementation and Impact statement

Computing Long term plan Y1-6 2019

Computing vocabulary progression